How many times have you uninstalled an app because of a bad experience? Whether it is the interface, design or proposal, when there is something that does not please users, in addition to the low score, the probability of being rejected will be much higher. This is where user experience comes in. ( ) means user experience. When it comes to apps, what's most important to you: Do they work well and look good? Or is it more about user experience? At the start of any project, ideas will fly around. Developers aren't sure which way to go, what to think about, what the design is, etc. Thus, user experience is an element that ultimately sits in the background. Our suggestion is that this is the first point to consider. Once defined, you'll get a complete overview indicating the next steps to take. This experience takes into account the opinion of the persona, that is, the feedback of the test users of the relevant application. Professionals study human behavior and compare it to the services offered to find ways to improve user experience and satisfaction, thereby building their loyalty. Also, it's important to know the best way to reach your target audience. Usually, the app B2B Email List does not get a lot of downloads from app stores even after its release. ( ) is a good choice for this. How does user experience work? It's very simple to be honest. When users open an app, they are already embedded in the experience of experiencing it. When looking at the dynamics of how an application responds to commands, its response time and color dynamics are taken into account. How useful is it to the user based on the three pillars, i.e. why use yours and not others? Ease of use: How easy and quick it is to use the app and figure out what you need to do to use it instead of the alternatives. Enjoyment: How enjoyable (fun, amusing, or rewarding) it is to use the app versus other alternatives. When is it not welcome? The fun part from here is that you can demystify some of the issues. For example, just because you have a visually pleasing project (such as an app) doesn't guarantee that it will meet your client's needs, does it? not like this. In this case, you need to consider the fact that your application works in such a way that the user connects to it somehow.